Technologies:
Tolerim
a month ago
How can I create a basic first person 3D camera using JavaScript?
function matrix(x, y, width, height, z, cont) {
var x1 = x,
y1 = y,
z1 = 0;
var x2 = x + width + z,
y2 = y + height + z,
z2 = x + width + y + height + z;
x11 = (Math.cos(Math.PI + cont) * x1) + (Math.cos(cont) * x1);
y11 = (Math.cos(Math.PI + cont) * y1) + (Math.cos(cont) * y1);
z11 = (Math.cos(Math.PI + cont) * z1) + (Math.cos(cont) * z1);
x21 = (Math.cos(cont) * x2) + (Math.cos(Math.PI - cont) * x2);
y21 = (Math.cos(cont) * y2) + (Math.cos(Math.PI - cont) * y2);
z21 = (Math.cos(cont) * z2) + (Math.cos(Math.PI - cont) * z2);
var width2 = x21 - x11 - z,
height2 = y21 - y11 - z;
z2 = z21 - z11;
ctx.reset();
draw_rectangle(Math.round(x11), Math.round(y11), Math.round(width2), Math.round(height2), Math.round(z2));
}
Answers(2)
Vogi
a month ago
Verified Answer
To draw a 3D rectangle in canvas using JavaScript, you can use the rect() method to create a rectangle and then use the fill() method to fill it with color. Here's an example code snippet that you can use as a starting point:
function draw3DRect(x, y, depth, width, height) {
// Draw front rectangle
ctx.fillStyle = 'blue';
ctx.fillRect(x, y, width, height);
// Draw top rectangle
ctx.fillStyle = 'lightblue';
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + depth, y - depth);
ctx.lineTo(x + depth + width, y - depth);
ctx.lineTo(x + width, y);
ctx.closePath();
ctx.fill();
// Draw right rectangle
ctx.fillStyle = 'darkblue';
ctx.beginPath();
ctx.moveTo(x + width, y);
ctx.lineTo(x + width + depth, y - depth);
ctx.lineTo(x + width + depth, y - depth + height);
ctx.lineTo(x + width, y + height);
ctx.closePath();
ctx.fill();
}
To move the rectangle horizontally and vertically using the same parameters of x, y, depth, width, and height, you can simply change the values of x and y in your function. Here's an example code snippet that moves the rectangle by a certain amount:
function move3DRect(x, y, depth, width, height) {
x += 10; // Move right by 10 pixels
y += 10; // Move down by 10 pixels
draw3DRect(x, y, depth, width, height); // Redraw rectangle at new position
}
I hope this helps! Let me know if you have any other questions.
Sources
HTML canvas rect() Method - W3Schooldraw rectangle in javascript - Stack OverflowHTML Canvas Drawing - W3SchoolDrawing shapes with canvas - Web APIs | MDN - Mozilla Developerjavascript - 3d drawing in Canvas with HTML+JS - Stack OverflowTolerim
a month ago
This function appears to be drawing a rectangle in 2D rather than 3D. To draw a rectangle in 3D using canvas, you can use the rect() method and adjust the z value to create depth. Here's an example:
function drawRectangle3D(x, y, depth, width, height) {
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + width, y);
ctx.lineTo(x + width, y + height);
ctx.lineTo(x, y + height);
ctx.lineTo(x, y);
ctx.moveTo(x + depth, y);
ctx.lineTo(x + depth + width, y);
ctx.lineTo(x + depth + width, y + height);
ctx.lineTo(x + depth, y + height);
ctx.lineTo(x + depth, y);
ctx.stroke();
}
To move the rectangle in vertical and horizontal directions, you can adjust the x and y parameters accordingly. For example, to move the rectangle to the right by 10 pixels and down by 5 pixels, you can call the function like this:
drawRectangle3D(10, 5, 0, 50, 30);
Note that the depth parameter is set to 0 in this case. If you want to create depth, you can increase the value of depth.